Along with the risk of getting hit too, of course.Ugh...
Although that'd be a rewardYes ma'am!RepresentativeFlagshipAccumulatesDestroyer
Range: ShortNight BattleThat's all! Did everyone understand what I've discussed?Light Cruiser
Range: Mediumour opportunities to attack before entering night battle increase.Battleship
Range: Longbattleships don't carry torpedoes.Battleship
Range: LongYes, I'm not sleepingConsumptionScreechDestroyer
Range: ShortLight Cruiser SendaiEven in a situation where we can't wipe out the enemy fleet during the first phase,AmmunitionBut in exchange for their strong firepower,A night battle idiot...FatigueIf there's a battleship included in the fleet composition, regardless of friend or foe,Ah, there will be supplementary lessons for the Commander until you understand.I don't get it... something like not going to night battle is...It's a wonderful merit.With this, the dangerous night battle is avoided, and we can advance while limiting fatigue accumulation and ammo consumption.Heavy Cruiser
Range: Mediumbut instead by the placement of ships in the fleet by the Commander, starting from the top.The second shelling phase is ordered not by ship range,In addition to being able to avoid night battles,isn't it the best to be able to win before we come close to the range of torpedo attacks?there will be a second shelling phase before the closing torpedo salvo.