She looks out of place, in terms of style. But she fits in, in terms of the setting.
Hopefully we'll see more dolls wielding `futurised` old weapons or outright fictional guns. Because fucking KCCO already branded us as terrorists, might as well ignore the stupid anti weapon ban and go all out, right? We already deploy Support Fire units and that's already super illegal. What harm does better equipping the rest of our dolls will do?
You guys... have no idea how absolutely stupid her MOD3 is (in a good way)
Skill 1: Firepower Focus N "During night, increase self damage by 90% > 100% (30% > 35% during day) and movement speed by 500% for 6 seconds."
Let me amuse you with that MS buff - If Equipped with Cape = 24 MS - If Equipped with Cape and P30's 2nd skill = 38.4 MS - If Equipped without Cape = 42 MS - If Equipped without Cape and P30's 2nd skill = 67.2 bloody movement speed, she gonna fly across the battlefield.
Skill 2: Almighty Combat Skills - If the enemy with the highest HP is armored, fire a missile dealing 1.5x damage to the target. Additionally, deal 0.5x damage (affected by armor) to enemies within a radius of 2 units. - If the enemy is unarmored, throw cluster grenades which deal 0.5x damage 7 times within a radius of 1 unit. If the same target gets hit by more than 1 grenade, every grenade after the first one only deals 0.25x damage. Grenade damage can be evaded and is affected by armor. - Attacks gain penetration effect, dealing 1x damage to enemies penetrated. If there are enemies directly in front, switch to attacking with a big blade, each attack dealing 1x damage.
By far, the most extravagant MOD3 MICA has given a T-doll.
You guys... have no idea how absolutely stupid her MOD3 is (in a good way)
Skill 1: Firepower Focus N "During night, increase self damage by 90% > 100% (30% > 35% during day) and movement speed by 500% for 6 seconds."
Well, you got to go fast in order to stab things with your brand new plasma bayonet. Looks like her new battle armour facilitates that. I am guessing her throwable activates when her skill1 activates?
I am guessing her throwable activates when her skill1 activates?
Ja, her passive will most likely check the battlefield (or enemies within range) for whoever has the highest HP currently, and will use one of two of her passives, but note, this is most likely gonna affect 1 of her dummy links, so the rest of her links are gonna be shooting the piercing shots while her main doll is in the middle of her missile launching/grenade tossing animation. Not sure how her melee is gonna work, if its gonna be all her dolls or only 1. will just have to wait and see when the MOD3 batch hits on August 8th. because i'm for sure getting her to MOD3 and saving the rest of my reports for Nines, not too hyped for HK416's MOD3, but i'll get her to MOD1 at least.