My god, is it actually partially 3D or is it just Choushi's mindblowing 2D perspective change?
The bells/rope/donation box are DEFINITELY 3d. You can see the edges of the polygons on what should be a round bell, and no hand-drawn roof is that regular and featureless. I always find it annoying how often people overlook the clear and obvious clash in art styles when there are such obvious CAD drawing representations of buildings like temples in particular... In fact, looking at this a few more times, the girl is also a 3d model, so I don't think any of this is 2d hand-drawing besides maybe the trees/background since their perspective doesn't shift, and just gets parallaxed.
The bells/rope/donation box are DEFINITELY 3d. You can see the edges of the polygons on what should be a round bell, and no hand-drawn roof is that regular and featureless. I always find it annoying how often people overlook the clear and obvious clash in art styles when there are such obvious CAD drawing representations of buildings like temples in particular... In fact, looking at this a few more times, the girl is also a 3d model, so I don't think any of this is 2d hand-drawing besides maybe the trees/background since their perspective doesn't shift, and just gets parallaxed.
It's Kaku Choushi, mate. I was giving the guy the benefit of the doubt and praise whenever he makes these animations. 'cause some times it's just that good and it's fully hand drawn 2D.
It's Kaku Choushi, mate. I was giving the guy the benefit of the doubt and praise whenever he makes these animations. 'cause some times it's just that good and it's fully hand drawn 2D.
If you don't stop to question if it was a 3d model or not, doesn't that mean you could easily be overlooking a lot of 3d art they've done, just assuming they're all hand-drawn? It doesn't take much effort at all to find clearly3d-generatedimages in their works.
"3d" isn't an insult from which you need to give artists "the benefit of the doubt" presuming it wasn't, it's just another tool. 3d is only really a problem when things are poorly composited, where the different art styles of characters that are or aren't 3d clash and become noticeable. Kemono Friends had a fairly low-poly art style, but it was consistently 3d (outside of the ED, but that hardly breaks immersion), while anime like EX-ARM is in contention for the worst anime ever made for how glaringly awful the 3d modeling and compositing with 2d models were.