I assume archotech is like nanotechnology and such? Hmm would be interesting. What wpuld the rest of you prefer to have?
Archotech is waaaay further than nanotech. The picture describes differences of prosthetics between each tech level: here we got tribal level wih peg leg, industrial level with steel prosthetic, spacer level with bionics and finally glitterworld/archotech level with archotech prosthetics. If tribal one just restores your mobility to below what it's normally is, spacer tech gives you slight bonus to your grip/punching, then archotech level gives you the ability to enact microsurgeries without any apparel but your (enhanced) eyes and hand; each archotech body part houses a semi-sentient AI that corrects your movement to it's best possible track, made from non-Newtonian alloy that enables it to harden on impact but soft like normal flesh to touch, along with self-regenerative capability using materials pulled out from quantum bubble.
And yes, Rimworld do have nanomachines. It's called 'lattice dust' here, and are used in bionics and machinery as self-maintenance.
I assume archotech is like nanotechnology and such? Hmm would be interesting. What wpuld the rest of you prefer to have?
As Rathurue explained, archotech is hyper advanced. Archotechs in rimworld lore are basically super advanced ai's that are almost indistinguishable from actual omnipotent gods (and are sometimes worshipped as gods in rimworld, as shown by the ideology dlc). Humans made archotechs in the past, but they have no goddamn clue how they work. They can create near endless sources of power from nothing (archotech powercells), create genes that make you immortal (biotech sanguanophages), or just straight up transcend humans into god knows where (Ideology).
Archotech limbs are described as giving someone the ability to write a sonnet on a grain of rice, running faster than a car, or see just about anything (the arms, legs, and eyes respectively). Although in-game these just mean a 150 percent buff to manipulation, moving, and sight (you'll need a pair of the body parts to acheive the full buff) which isn't too much (unless you get mods, and trust me you'll be getting a ton of mods if you play rimworld).
As Rathurue explained, archotech is hyper advanced. Archotechs in rimworld lore are basically super advanced ai's that are almost indistinguishable from actual omnipotent gods (and are sometimes worshipped as gods in rimworld, as shown by the ideology dlc). Humans made archotechs in the past, but they have no goddamn clue how they work. They can create near endless sources of power from nothing (archotech powercells), create genes that make you immortal (biotech sanguanophages), or just straight up transcend humans into god knows where (Ideology).
Archotech limbs are described as giving someone the ability to write a sonnet on a grain of rice, running faster than a car, or see just about anything (the arms, legs, and eyes respectively). Although in-game these just mean a 150 percent buff to manipulation, moving, and sight (you'll need a pair of the body parts to acheive the full buff) which isn't too much (unless you get mods, and trust me you'll be getting a ton of mods if you play rimworld).
100 percent recommend it, especially if you're a fan of colony sims. Game doesn't go on sale often or for very much, so you should act pretty soon as rathurue said. For dlc's, I'd reccomend biotech. It's a bit pricier than other dlcs but it's insanely fun. Royalty gives you psychic powers and the empire while ideology gives you the ability to make religions.
Pro advice, you should play one colony normally and then start downloading mods (my highest number of mods was 500) after you've either beaten the game or your colony dies cause you forgot to close one door which allowed a horde of man eating polar bears to get into your base cause one pawn decided to clean up some corpse bile outside the fortress (it happens way more often than you'd think). I recommend the vanilla expanded series of mods, legendary quality those are.
Fun game, until Randy decides that fuck you and slaps you with both toxic fallout and nuclear winter on the same day, drops a ship fragment filled with angry robots right in the middle of your colony's food storage building, and spawns a hundred manhunting squirrels the following day. Then it gets even more fun. Fucking Randy, he sometimes does nothing for months and then decides to spawn half of the potential disasters in a single day, and yet every time I boot up that game and decide to make a new colony, I always choose him as the storyteller.
Fun game, until Randy decides that fuck you and slaps you with both toxic fallout and nuclear winter on the same day, drops a ship fragment filled with angry robots right in the middle of your colony's food storage building, and spawns a hundred manhunting squirrels the following day. Then it gets even more fun. Fucking Randy, he sometimes does nothing for months and then decides to spawn half of the potential disasters in a single day, and yet every time I boot up that game and decide to make a new colony, I always choose him as the storyteller.
Me with Bend Probability Expanded Psycast and Commitment mode, giving Randy stink eye: "I am my own Random Number God." Me few seconds later after getting the SECOND planetkiller event from V.O.I.D with no Chemfuel prepared: "Well fuck."