Ya, Kinda wish the answer wasnt just a INYOURFACE grindfest. It kinda took the persona 4 way of beating your insecurities into oblivion. If only it was that easy, I mean, I wish my insecurities would physically manifest and i could just beat them down.
Would have been terrific if The Answer took a more peacful approach with maybe 1 or 2 dungeons. but holy crap, a pallete swap of the same dungeon for like 20 times.
Sideswipe said: The lack of this is why The Answer wasn't that fun to play...
Among other things was forced Hard Mode and removing all the parts that made you forget about how annoying Dungeon Crawling and grinding could be. Not a terrible concept, but it came across as a good idea with poor execution to me
ker-plop said: Not to mention the dreary story and the cop-out of a final boss.
I think the story was pretty good. Except for the whole "trapped" thing. But i rather liked the idea of seeing the gang forced to fight each other. But admittenly that probably only happened because everyone had "cabin fever".