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Artist

  • ? ivoryh 6

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  • ? alchemy stars 2.2k

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  • ? florine (alchemy stars) 33

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Information

  • ID: 7761084
  • Uploader: Ajisaiii »
  • Date: 12 months ago
  • Size: 2.54 MB .jpg (4330x5774) »
  • Source: ivoryh.lofter.com/post/1eb4a10a_2ba142da1 »
  • Rating: Sensitive
  • Score: 8
  • Favorites: 8
  • Status: Active

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Resized to 19% of original (view original)
florine (alchemy stars) drawn by ivoryh

Artist's commentary

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  • 白夜极光 芙洛琳

    立绘思路分享:

    是自己的练习!二创的同人立绘,是我最喜欢的一张prpr~

    在曼奇的时候只画了人物线稿,对背景还没有思路,当时只是很喜欢芙洛琳这个角色(因为是白毛嘿嘿),后面有灵感才又加了色彩、特效和背景

    1、这张立绘最先考虑的是适合角色的姿势,芙洛琳武器有匕首和镖,那么非常适合从战斗中捕捉运动的动态趋势,这里搜索了一些刺客主题的图片视频作为参考,结合角色自身性格特点,选择了头向左,身体向右,抬腿再向左的似乎正在挥动匕首准备进攻的战斗趋势(左扭右扭可以增加人物动感,显得更灵动)

    2、背景方面当时没有头绪,找了一些不同背景的立绘或者插图放在角色下面看色彩搭配,发现角色的配色和黑暗中发光的草地那种黄绿色有点带灰很搭(角色本身也带有黄色和灰色),于是草地岩石地台确定

    3、特效:雷系大部分不是紫就是黄,既然地台是草地,游戏里也是黄色,那么选择黄色雷电特效,特效有粗有细突出动感,趋势按照角色动作方向划拉(这是线),线的指向和包裹以人物为中心,最后根据白毛的白色,加上点缀的白色花瓣(这是点),花瓣使画面更加动感飘逸

    大概就是这种思路,学习阶段的记录,欢迎相互学习,新人画手哪里不对还请多指教

    Alchemy Star - Florine

    Drawing thought process:

    This is my study art! Secondary production tachi-e drawing, this is my favourite one prpr~

    When I was still with Magicleaders I only drew the character line draft, didn't think much about the backgrounds, back then I really liked Florine as a character (Because white hair hehe), after I got more inspiration I then added the colour, effects and background

    1. The first thought for this drawing was a suitable character pose, Florine's weapon set contains a dagger and shurikens, so maybe a frame capturing a fighting pose in CQC, with that I used a lot of assassin themed images and videos as reference material. Combining the character's own personality traits, I chose the head facing left and body to the right, leg up and shift to the left as if she is wielding the dagger in preparation for an attack (Leaning left and right can make the character appear more active, appear more realistic)

    2. As for the background initially I had no inspirations, I found a few different kinds of tachi-e and cutscene arts, placed them under the character to see how the colour combines. I found out that the colour theme of the character pairs really well with grassfields glowing in the dark, like the yellowish green hue combines well with a bit of gray (since the character herself originally has yellow and grey in her palette), so I decided on grass and boulder foundation

    3. Effects: Most electricity groups are either purple or yellow, since the foundation is grass, and in game the colour is yellow, so I chose the yellow lightning effect. The lightning effects has rough and detailed areas to appear more motion active, also I dragged it towards the direction of the character's pose (The lines), direction of the line and the package is centered around the character. Lastly I added some white floating petals to accompany the character's white hair (Spots), floating petals can make the art appear more motion active

    Mostly along those lines, these are my notes from my study, peer reviews welcome, since I am still a newbie artist there might be errors, feel free to point out

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