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  • ? torako (toramaru) 569
  • ? bocchi the rock! 25k
  • ? hiroi kikuri 3.4k
  • ? hitbox 220
  • ? 1girl 6.7M
  • ? fighting game 801
  • ? jacket 1.1M
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  • ? black jacket 281k
  • ? dress 1.5M
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  • ? solo 5.6M
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  • ? geta 20k
  • ? medium dress 9.9k
  • ? multicolored jacket 17k
  • ? two-tone jacket 10k
  • ? white jacket 136k
  • ? long sleeves 1.8M
  • ? low-braided long hair 8.6k
  • ? low-tied long hair 47k
  • ? bow 1.3M
  • ? green bow 47k

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    当たり判定 くらい判定

    A gameplay mechanic involving an area of an object/character used to determine collisions.

    In fighting games, red ones usually represents that the move can deal hits and damage while other colors represents their hurtboxes or collision box.

    In the Touhou games, it is represented by a small, white circle near the character's waist.

    External links

    • Wikipedia: "Collision detection" § "Hitbox": https://en.wikipedia.org/wiki/Collision_detection#Hitbox
    • Touhou Wiki: Hitbox: http://en.touhouwiki.net/wiki/Hitbox

    The following tags are aliased to this tag: hit_box (learn more).

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