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    cel rendering

    トゥーンシェーディング 三渲二

    A technique found in 3D media that mimics the appearance of 2D illustrations.

    A well-known example is The Legend of Zelda's Breath of the Wild.

    In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual color banding, and other times, there may be an intentional omission of shadows altogether (e.g. Untitled Goose Game). There may also be use of a prominent outline (Okami), and on the flipside, there may be an omission of an outline altogether.

    For the 2D cel shading technique, see anime coloring instead.

    Media examples

    Anime

    • Ajin
    • BanG Dream!
    • Trigun Stampede

    Videogames

    • Jet Set Radio
    • NEO: The World Ends With You
    • Ni no Kuni
    • The Legend of Zelda: The Wind Waker

    See also

    • Low poly

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